After gathering our materials, it was time to piece everything together. To bring to life our theme of immersive theatre, we started by building the cube within our space using our strips of material. We managed to create a three sided shape with a cinema screen as the forth wall. On the remaining walls we used lighting to manipulate the mood and create different atmospheres for each section of the piece. Originally, we wanted to create a four sided cube rather than three walls and a cinema screen, however this was not able to be done because of the technical requirements needed to create this. We would have needed a lot more material than we could afford, and it would have required extensive technical management as we wanted to project on all four walls. However if we were to do this again we would use this idea instead, and cover the walls with our videos of stop motion, descriptions of our dreams and sleep surveillance to really immerse the audience in our space. Manipulation of the grid using sheets to project onto and clouds hanging from it represented the ‘roof’ of the cube, and two of our members of the group laid onto the grid and under the sheet so the audience could see them from the ground. We had cloud footage projected onto the sheet to begin the piece, to create a soothing atmosphere for the audience to relax and get comfortable in. (See Figure 1) We took inspiration from practitioners such as Robert Lepage and Blast Theory’s Desert Rain.
Figure 1 – walls of the cube and clouds from the grid.
At this point, we filled the cube itself with bean bags, pillows and cushions to provide a relaxing experience for the audience to arrive and get comfortable in. A park bench was situated in the corner as the setting for the dream took place in a park and the bench played a key role in where the characters were. The walls were kept blank as in a dream it is not always one hundred per cent clear where you are, but you are more likely to recognize people and faces, so we wanted to focus more on the action rather than the setting. The audience were invited to lay down and join us in the space and to relax, thus bringing forward the idea of sleeping and dreaming, to then be blurred when a realistic story is occurring in the space.
When we broke out of the dream-like beginning into the burst of reality, we did this through a series of instructions provided by a mobile phone call and letters filled with instructions for key audience members. It was their job to uncover the dream and investigate what had happened and who was responsible. We put this for the audience to do as within a dream you are always trying to piece the dream together, as dreams are fragments of our day to day lives but pieced together in an abstract way to make up the dream. (See Figures 2 and 3) As actors we only had our own stories, so they became the fragments of the dream.
Figure 2 – Audience participation in asking questions to the actors to piece together the dream.
Figure 3 – Interrogation in the space.
We had a laptop set up with a Twitter account especially for the performance within the space so the audience could document what they were experiencing. This was because in a modern day world life is constantly being documented on the internet, even through mobile phones. People can tap into the internet and access information instantly, so we wanted to have this as a supporting theme throughout. We also placed a camera within the space so the audience could take photos and videos of the situation unfolding in front of them, we wanted to bring forward the initial action of people within an eventful situation. For example, a person could have an intimate conversation in a public place through a mobile phone. We then decided to make our situation a disaster, and initially we chose the 9/11 terrorist attacks. However we decided to stir away from this and choose terrorism as a concept, but the main focus was the mobile phone in the middle of the space, on a specific bean bag unlike the others so it was clear where the place the phone when not in use.
We feel we could have made the cube more immersive if we could, but because of limitations we managed to create what we could with the resources we could use. Overall it achieved what we wanted to achieve, and visually it was innovative and very effective.
By Francesca Brooks