Posted in Ideas, Influences

Further development of performance idea – Specific influence taken from Blast Theory

Since the facebook discussion (which can be found here) and the development and adaptation of our idea, alongside the feedback from the work in progress we were struggling to think of ideas which would materialise and convince the audience they are in a virtual world. This lead me to look to the work of Blast Theory again, as we had already identified that we found their work influential. I continued to look at their past work to see how they use Multimedia to create their immersive worlds and whether or not they had techniques we could replicate with the technology we have access to.

This first led me to look at a past production called “Ulrike and Eamon Compliant”. Before even reading about what this particular performance involved, looking at the pictures triggered creativity and a further adaption of our performance idea.

It was this particular image that sparked an idea :

compressed_detail

The use of mobile phones was always an attraction to us as it meant we could comment, just as Blast Theory do, about our human dependence on technology in the 21st Century. This picture almost looks as if the man on the phone is instructing, controlling or in conversation with the woman on the screen who is quite clearly situated in a different location. It was the latter that triggered a second idea. The woman on the screen is being interrogated and questioned. This got me to that within our performance the mobile phone which is already central within our piece could act as a control device. Paired with the idea of terrorism we could replicate that of a terrorist attack within the cubed space. Instead of doing this literally through the use of the sound of an explosion I suggested that it would be much better to hint at this rather than to state it. Using a sound effect of an explosion would leave no ambiguity as to what is occurring. I felt that it wouldn’t necessarily matter if the audience knew for certain that we were replicating a terrorist attack as long as an atmosphere of panic and destruction was created, this would mean that each member would have their own account of what they were experiencing, directly placing them in the performance and immersing them. The panic would be created through our physicalisation. The space would then turn clinically white to suggest a transformation to a different location.

This continued to develop into the idea that post explosion, the mobile, centre stage would start to ring. This would continue to ring until one of the audience members answered it. If no one answered the phone we would either, in character as a victim of the explosion encourage someone and if all else failed, a coloured spot would appear on the phone. The phone would then act as an instructional device, making the person who picked up the phone the “Hero” (an influence taken from Gob Squad and their delegating of characters). Tasks would then be given to this character to help and calm everyone in the space and this would trigger the ‘interrogation’ part of the performance. Essentially this would be the audience, but specifically the ‘Hero’ interrogating each of us as suspects for setting off the bomb. Each of us with our character biographies would then be part of a devised and improvised performance in a crime drama. With the already clinical white space there is also the potential for it to be transformed into different locations, such as taping the space off with police tape through the use of an image projected on the surrounding walls or a prison cell etc.

Additionally I also suggested the idea of having a camera filming the whole of the cube, acting as CCTV, adding to the atmosphere that everyone can be considered as a suspect.

Pillows that were previously for the sleep mediation at the very beginning of the performance could also be treated as suspicious items or contain items that are then used in the rest of the performance.

The performance could end either one of two ways, with a resolution and someone accused or the opposite. We toyed with the idea of using footage we have already attained of sunset, having orange in the clouds and to this we all disintegrate  shifting back to the dream state of lying down. Proposing our aim of blurring that of the immersive world and reality.

Following on from the raising of this idea we felt it was best to make a written down structure of how our performance stands so far:

Start with dream mode – footage of sky
Then goes to dark. Haze starts
Nightmare, on the grid. Video of Nina sleeping. Total silence.
Phone rings – haze fills room – effect of torches through the haze – live effect -Audience will look like bodies.
Suggestions of previous attacks
Then simulation of attacks – remake ourselves.
Instruction of mobile effect – interrogate us
Questions appear on projection.

After discussing these ideas, I then clicked on another of Blast Theory’s work – coincidentally finding a past project that was very similar but instead focused on the ‘obsession with crime reconstructions’. The production was called Invisible Bullets.

Moving forward from this rehearsal we are all going away to write initial monologues or texts which can possibly be used for the ‘Interrogation’. This will be tested in rehearsal as to whether or not it will be successful.

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Online Citation:

Blast Theory. (1994). INVISIBLE BULLETS. Available: http://www.blasttheory.co.uk/bt/work_invisible.html. Last accessed 23 April 2013.

Blast Theory. (2009). ULRIKE AND EAMON COMPLIANT. Available: http://www.blasttheory.co.uk/bt/work_ulrikeandeamoncompliant.html. Last accessed 23 April 2013.

Gob Squad. (2004). Super Night Shot. Available: http://www.gobsquad.com/projects/super-night-shot. Last accessed 23 April 2013.

 

By Nina Woods

 

Posted in Ideas, Influences

Mobile Phones

During our study of Blast Theory, we became interested in the use of mobile phones in today’s society. As mobiles have the ability to create a space where we people can communicate with one another miles apart, we became particularly interested in how it’s being used. Through our discussion what we became fascinated in was how the phone can allow the consumer to have an argument or a personal conversation with their partners or family members and be listened to by passing by members of the public. For example, we have been discussing how we’ve experienced people on public transport have intimate arguments without worrying about the strangers around them. As according to Matt Adams, the users’ of mobile phones “in many countries are now familiar with the juxtaposition of private, intimate conversations with a secondary, inadvertent audience” (Adams, 2004), we now are interested in how we could use this in our performance.

We have also become interested in how the mobile has been used in national disasters around the world. In terrorist attacks, the mobile phone has been a device that has allowed its users to have the opportunity to say their final goodbyes to their loved ones. To explore this, as a group we watched snippets of the TV documentary 9-11 Phone Calls from the Towers and accessed mp3’s of calls from the towers available on YouTube. Although these are of a distressing nature, the virtual space the phone created on this day for the victims to say goodbye is a space we could explore within our piece.

The mobile phone has been something that has interested us all throughout the module so far. After exploring how we can control someone through text messages during an earlier workshop, the ubiquitous device is something we’re hoping can give us a basis to create an impressive multimedia performance that we can all be proud of.

Works Cited

Adams, Matt. (2004) Adelaide Thinkers in Residence Public Lecture, Adelaide: Town Hall

Written by Daniel Roberts.

Posted in Ideas, Influences, Live footage

Gobsquad

During our Multimedia classes we learnt about the theatre company Gobsquad. Following on from this I visited their website to learn a little more about them. They state that their aim is to “make performances and videos which search for beauty in the everyday, and look for words of wisdom from a passing stranger” (http://www.gobsquad.com/about-us). It is clear to see that their productions infuse both performance and video, meaning they are a multimedia theatre company, illustrated when they say “We try and explore the point where theatre meets art, media and real life. As well as theatres and galleries, we place our work at the heart of urban life – in houses, shops, underground stations, car parks, hotels or directly on the street” (http://www.gobsquad.com/about-us).

What particularly interested us with the connection it had with immersive theatre as they also state “Everyday life and magic, banality and utopia, reality and entertainment are all set on a collision course and the audience are often asked to step beyond their traditional role as passive spectators and bear witness to the results” (http://www.gobsquad.com/about-us). The audience’s role is questioned as they are made to actively participate in the performances. From watching an example of their work (which can be seen below) it is clear to see that Gobsquad take this a step further as members of the public become performers also, simply by being captured in the video footage.

What is most interesting about this performance is that they have a story line and character profiles to bind the project and give it purpose. By having a narrative behind the project it changes how the public are viewed as they are subconsciously immersed and instantly become part of the story upon encountering them.

What is also intriguing is the venue in which the videos are watched. Theoretically the footage only exists virtually, however to see what is happening on all of the cameras, at one time, the videos need to be displayed within an auditorium space. This gave us the idea of having a live element within our performance that could be streamed and watched continuously. This exists in the form of the live bedroom.

A bedroom will be set up on the stage of the auditorium, out of view by the audience due to the separation of a curtain. A person will be lying in this bed continuously throughout the performance. A teaser video which can be seen in the previous post “Acquiring footage for our performance”, this will create the impression that the audience is being led up to the room that they can see on the live stream, creating the impression that this room is in a separate location and the camera is acting as a CCTV device. It will also create the impression, similar to that which Gobsquad set out to achieve that this room is essentially virtual also as the exact location of this room is unknown. This will be paired with the showing of pre-recorded footage of an installation dream room in which people enter to recite their dream and have a lay down. At the end of the performance this room will then be revealed on stage, and audience members will be invited to enter the space, creating a new aspect of the performance whilst also blurring the boundaries between the virtual room shown as a projection and the real, physical room.

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Online Citation: Gob Squad. (1992). About Us. Available: http://www.gobsquad.com/about-us. Last accessed 11 April 2013 GoetheBangalore. (2012). Gob Squad: Super Night Shot. [Online Video]. 11 Jan. Available from:http://www.youtube.com/watch?feature=player_embedded&v=gKj85COyAJk. [Accessed: 11 April 2013]. By Nina Woods

Posted in Influences, Visuals and aesthestics

Sheep Video

As a group we have been looking at techniques that induce sleep. One of the techniques that we have been discussing is counting sheep, as this is seen as a mental exercise that can help sleep due its repetitive and rhythmic tic nature. Because of this, we are very interested in using a video of sheep jumping over a fence to create a relaxing feel to our audience. After exploring YouTube we found a number of animated videos, though because of copyright issues we have decided to create our own.

This is what we had found on YouTube:

Using Photoshop, I have decided to recreate this myself.

Initially, I began by creating a subtitle background.

Sheep

After this, I then started to add the animation. For this, I designed a sheep and added frame by frame movements so it appeared to jump over the fence. Much like the stop motion we have already explored, this took patience to create a worthwhile piece of work.

This was the finished .GIF

 photo Sheep2.gif

Comparing it to the YouTube video that had influenced us, I feel I created a good enough replacement that we could possibly use in our final piece.

By Danny Roberts

Posted in Influences

Acquiring footage for our performance

From the beginning of brainstorming ideas for our performance we were eager to use clips from varying types of media. In the post Initial Ideas, examples can be seen of possible TV, film and YouTube clips that are all related to dreams or sleep. However after creating a mock mix tape video of these sources we realised that it would be problematic attaining the rights due to censorship rules.

Therefore we thought the best decision to avoid breaching censorship rules was to recreate the media ourselves. Below examples can be seen of the videos that inspired us and then the re-created footage that we have produced.

 Sheep Counting:

Original:

Our version:

 photo Sheep.gif
Stop Motion:

Viral Facebook Video:

Target advert:

Passion Pit:

Stop motion intrigued us most due to the overlap of still images and motion images. We found that stop motion required greater focus from us as we had to pay attention to how each of the frames progressed into the other. It was this focus that we found appealing as we will need our audience to be attentative to successfully contribute to creating an immersive atmosphere and performance.

Our version(s):

These first two clips have specifically taken influence from the videos above, having the bed as the setting of the clips.

We also previously acquired footage of clouds passing through the sky which can be seen below:

We wanted to experiment with stop motion to see if we could create the same effect – inevitably in the end, when in performances effortlessly combining the two. The stop motion video can be seen below:

 

As part of our performance we are setting up a dream room prior to the performance date in the auditorium for this we are going to have footage of people talking about their dreams. This will then encompass the room whilst they are laying in the bed. Upon entering the dream room they will also be encouraged to talk about their dream which will then be replayed on the performance auditorium date. Examples can be seen of the group talking about their dreams below:

At the beginning of the performance on the auditorium date we plan to show footage leading up to the dream room, the footage of people talking about their dreams will then be played creating curiosity of this room. At the end the room will be revealed, showing that it is not in fact in a mystery place but in front of them – dividing the gap between imagination / dreams and reality again. The teaser video can be seen below: